““Look, you need action and you need some kind of skill level. It should be a game where you have to control things moving around on the scope, like, oh, spaceships. Something like an explorer game, or a race or contest…a fight, maybe?” – Wayne Witaenem
 
In 1961, Digital Equipment Corporation (DEC) gave MIT a PDP-1 computer and the games began. The computer game Spacewar! had its origins in discussions among young programmers who had come to MIT’s Kludge room to experiment with the new DEC computer. At first the talk was about making more “interesting displays” for the new computer, but that evolved into talk of some sort of game. Steve Russell, Martin Graetz, and Wayne Witaenem conceived of the now legendary Spacewar! computer game, the first influential computer game. For scores of students across the country pulling all-nighters to write new code, Spacewar! taught a crucial lesson in interactive programming: “how to talk to a computer and have it answer back.” - http://museum.mit.edu/150/25
More on Spacewar! http://pdp-1.computerhistory.org/pdp-1/?f=theme&s=4&ss=3
Article written by Stewart Brand in Rolling Stone 1972: http://wheels.org/spacewar/stone/rolling_stone.html

“Look, you need action and you need some kind of skill level. It should be a game where you have to control things moving around on the scope, like, oh, spaceships. Something like an explorer game, or a race or contest…a fight, maybe?” – Wayne Witaenem

In 1961, Digital Equipment Corporation (DEC) gave MIT a PDP-1 computer and the games began. The computer game Spacewar! had its origins in discussions among young programmers who had come to MIT’s Kludge room to experiment with the new DEC computer. At first the talk was about making more “interesting displays” for the new computer, but that evolved into talk of some sort of game. Steve Russell, Martin Graetz, and Wayne Witaenem conceived of the now legendary Spacewar! computer game, the first influential computer game. For scores of students across the country pulling all-nighters to write new code, Spacewar! taught a crucial lesson in interactive programming: “how to talk to a computer and have it answer back.” - http://museum.mit.edu/150/25

More on Spacewar! http://pdp-1.computerhistory.org/pdp-1/?f=theme&s=4&ss=3

Article written by Stewart Brand in Rolling Stone 1972: http://wheels.org/spacewar/stone/rolling_stone.html

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